Duolingo Usability Research

Over the course of a few months, I partnered with Riona Techman in a usability-testing research project. Together we went through the process of collecting a variety of quantitative and qualitative data in order to evaluate the user experience of Duolingo, a popular language learning application. After developing a carefully curated survey, we drew conclusions on the effectiveness of Duolingo's use of gamification and how that affects user-engagement. The following PDF includes our research methods and results.

This is Quitting

With team member, Angela Edgemon, we evaluated the effectiveness of This is Quitting, an interactive application meant to assist people in quitting smoking. Pulling from a variety of interaction-based media theories and design concepts, we criticize and compliment the respective failures and successes of the application. The following PDF includes our criticism and academic sources.